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 All BigBang changes (For classes)

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Kitiara
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PostSubject: All BigBang changes (For classes)   Sat Sep 25, 2010 5:40 pm

WARRIOR JOBS

General Warrior job changes:

*New skill: HP increase Increases the MaxHP with 20%.
* All masteries now give 60 accuracy at max level. (instead of 20)
* Slash Blast increases from 130% to 180% damage
* Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and etc.
* FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet.
* All Final Attacks are now 150% at 40% chance (instead of 250% dmg at 60% chance but after BigBang FA activates with all skills)
* It seems that FA doesn’t work like FA works now, but that it gives 40% chance of hitting 50% MORE for every attack at max level!
* New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max).
* New Skill: Improved Fundamentals adds 120% and 70% damage to Power strike and Slash blast respectively (2nd job skill)
* Iron body now gives 300 DEF instead of 40 at max level.
* Monster Magnet stuns for at most 5 seconds now and it deals 200% damage.
* Rush hits up to 15 monsters now, instead of 10 and it deals 250% damage isntead of 140% at max lvl


Hero:

*Rage gives 20 W.ATT instead of 12
*Power Guard now returns 50% of the damage instead of 40%.
*Improving MP recovery recovers 40 mp each 4 seconds instead of 30mp each 10 seconds.
*New skill:Chance Attack : Deals 125% damage when the enemy is stunned, freezed, or in a state of darkness
*Shout damage increase from 30% to 220%
*Coma damage increase from 200% to 400%
*Combo Attack gives 5% damage for each orb at max level (so + 25% damage with 5 orbs) instead 220% dmg with 5 orbs.
*Panic damage increase from 350% to 480%, 90% Chance to blind.
*Brandish is a 3rd job skill, albeit a bit weaker (240% instead of 260%) but still hits 3 mobs.
*New skill: Brave slash deals 210% damage to 3 monsters
*Advanced Combo Attack gives at max level +10% per orb (I don’t know if that’s 100% or 50% in total for 5 pink orbs, altought I think 100%)instead 250% with 80% chance to charge up 2 orbs instead of 60% chance
*New Skill: Combat Mastery: Ignore 40% of the enemy's defence
*Enrage adds 60% extra damage on a single target when the 10 orbs are charged instead of 26 attack on all enemies.

Dark Knight:

*Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.
*New skill: Dragon Judgment gives all Dragon skills passive Critical damage (30% chance at max level and 15% minimum critical hit) and a chance of drain effect (5% at max lvl)
*Dragon Fury damage increased from 250% to 360%
*Dragon Crusher damage decreased from 170% to 145%
*Sacrifice damage increase from 350% to 690%. Now ignores W.DEF and only 5% damage is sacrificed from hp instead of 11%.
*Dragon Roar HP consumption from 30% to 15%, damage from 240% to 580% with 10 seconds cooldown
*Dragon Blood buff increase from 12 W.ATT to 25 W. ATT
*Hex of Beholder now gives 35 W. ATT and 120 ACC. instead of 20 W. ATT and 25 acc
*New skill: Beholder’s Revenge: Reflects 700% of damage received.
*Berserk gives +60% damage if HP is above 20% and increase in the number of Dragon Crusher hits (So, with Berserk you hit 4 times with Dragon crusher + 60% damage from Berserk (820% damage) instead of hitting 3 times Dragon Crusher adding 100% damage to each hit (735% damage with new crusher damage which is decreased; with the old Crusher at 170% damage instead to 145 would make 810% damage comparing Old crusher and Old Berserk)
SO! Old Crusher + Old Berserk = 810% damage;
New crusher + New Berserk = 820% Damage


Paladin:


*Power Guard now returns 50% of the damage instead of 40%.
*Threaten reduces enemy's defence and accuracy by 30% instead of 50% chance to reduce 20% defence and accuracy
*Shield Mastery increases from 100% to 200% of physical and magical defence
*Charged Blow damage increase from 250% to 360%
*New Skill: ‘Restorive Nation’: Recovers 80% of your Health Points for 40MP with 30 seconds cooldown at max level.
New Skill: Combat Orders: raise all the skill levels by 2 points (only 4th job skills)
*ACB raises Charge blow damage to 460% at max instead of 250%
*Blast damage decreased from 580% to 280% but now it ignores enemy's defence by 20% and it adds a 50% critical chance and a 10% instant death chance
*New Skill: ‘Beulraesing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds.
*Heaven’s Hammer’s damage increased to 1400% from 900% (If the enemy would die, 10,000 HP remains).
*Ice charge damage increases from 110% to 120%
*Fire charge damage decreased from 140% to 130%
*Divine charge damage decreased from 150% to 135%
*Guardian now gives 30% resistance to the elements and it blocks an attack with 40% success rate instead of 15% at max lvl
*New skill: Blessing of the Armor: 20% chance of creating a personal shield which blocks the enemy's attack up to 5 times

MAGE JOBS


General Mage job changes:

* All ultimates got a cooldown of at least 30 seconds (that’s at max level)
* They got a mastery skill in 2nd job.
* I only know that Bishops got some skill that gives buffs +50% duration time.
* It looks like there’s a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
* At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 4 minutes
* At max level, Mana Reflections returns 1000% damage instead of 200% damage.
* All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level.
* Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2.)
* Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
* Improving Max MP Increase and MP Recovery removed. (The MP got on each levelup stays the same as before and after this revamp though)
* New MP Increase skill that permanently increases MP by 20% at max.


Bishop:

* Elemental Resistance went from 50% down to 40% at max level.
* Priests get Holy Attractions, which increases magic attack and permanently increases critical rate to 40% at max level(not sure on this)
* Resurrection max lvl decreased to 5, still 30 minute cooldown.
* Bless give 60 accuracy and avoidability and 120 magic and weapon defense.


Fire Poison:


* Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
* Partial Resistence went down to 60% from 70%
* Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
* Poison rate for Element Composition went up to 80% from 70%
* New Skill: Elemental Reset: 100% reset at max level (10)

Ice Lightning:


* Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
* Thunderbolt hits 3 times now on 6 monsters. (not sure on this one)
* Partial Resistence went down to 60% from 70%
* Thunder Spear can stun for 5 seconds now and hits 5 times (not sure on the last part)
* Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
*New Skill: Elemental Reset: 100% reset at max level (10)


BOWMAN JOBS


General Bowman job changes:

* Arrow blow hits 3 monsters with 190% damage at max level instead of 1 monster with 260% damage
* New Skill: Enhanced Basics adds 50% to double shot and 70% to arrow blow (2nd job skill).
* No minimum range to attack
* Eye of Amazone’s max level reduced to 5 from 8.
* Focus gives 80 accuracy and avoid at max level instead of 20.
* Power Knockback has a 100% KB rate at max level instead of 40%
* Soul arrow’s max level reduced to 10 from 20.
* Final attack is 150% at 40% instead of 250% at 60%
* Sharp Eyes still gives 15% Critical rate, but only with +10% Critical Damage instead of 40%


Bowmaster:


* Arrow bomb damage increase from 150% to 230% damage.
* Thrust’s max level decreased to 10, giving the same 30 Speed.
* New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
* Puppet’s HP increase from 6000 to 8000
* Inferno’s damage increase from 160% to 300%
* Arrow rain hits 10 monsters with 350% instead of 6 monsters with 160% damage
* Stafe damage increase from 100% to 125%
* New skill: ‘Benjyeonse’: Can KB the monster from close and stun it or something along those lines.
* Dragon Breath damage increase from 100% to 160%
* Hurricane damage increase from 100% to 130%
* Concentrate gives 25 attack at max level for 50% of the MP instead of 26 attack

Marksman:


* Iron arrow damage increase from 200% to 300%
* Thrust’s max level decreased to 10, giving the same 30 Speed.
* Blizzard damage increase from 140% to 270%
* Arrow eruption hits 10 monsters with 350% instead of 6 monsters with 160% damage
* Stafe damage increase from 100% to 125%
* Puppet’s HP increase from 6000 to 8000
* New skill: Marksmanship ignores 10% W.DEF of monster
* Snipe cooldown decreased to 4 seconds, damage cap of 999k instead of 5 seconds with damage cap of 199k


THIEF JOBS

General Thief job changes:

* Nimble Body gives 60 accuracy/avoidability at max level now instead of 20
* Keen eyes mastery level decreased to 5.
* Lucky 7′s damage increased to 170% (from 150%) at max level.


Night Lord:


*No minimum range to attack
* New skill: Shadow resistance increases your MAXHP 10%
* Drain damage increased from 160% to 240%
* Avenger damage increased from 180% to 440%
* New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster’s Max HP
* Shadow Shifter rate increased from 30% to 40%
* New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
* Triple throw damage increased from 150% to 270%
* Ninja Ambush damage increased from 100% to 300%
*Shadow Partner damage decreased from 80% to 40%


Shadower:


* Steal damage increased from 130% to 220%
* Assaulter damage increased from 500% to 340% four times (1360%)
* Pickpocket master level decreased to 10
* Band of Thieves damage increased from 250% to 390% (5 Enemies)
* Meso explosion nerfed to do 180% per 1 meso.
* New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
* Assassinate damage increased from 600% to 740%
* Boomerang Step damage increased from 500% two times to 450% four times.

PIRATE JOBS


Buccaneer:


* New skill: Critical punch gives 20% Critical rate.
* Backspin blow damage increased from 240% to 310% and hits 4 enemies
* Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
* Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB instead of Accuracy and avoidability +20, weapon attack +20 for 50 seconds.
* Transform’s defense increased from 40 to 60.
* New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
* Super Transform’s defenses increased from 60 to 140
* Barrage damage increased from 230% to 305%
* Double uppercut damage decreased from 290% to 215%
* Shockwave damage decreased from 700% to 630%
* Dragon Strike damage decreased from 810% to 560%
* Energy Blast damage decreased from 900% to 760%
* Demolition damage decreased from 400% 8 times to 320% 8 times.
* Snatch damage decreased from 600% to 570%


Corsair:


* New skill: Critical shot gives 20% Critical rate.
* Invisible shot damage increased from 170% to 310%
* Flamethrower damage increased from 190% to 320%
* Ice splitter damage increased from 160% to 280%
* New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
* New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
* Burst fire damage decreased from 210% to 170%
* Aerial strike damage decreased from 1200% to 650%, but no cooldown.
* Rapid fire damage decreased from 200% to 110%
* Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
* Battleship Torpedo damage decreased from 780% to 600%


ARAN
* Combo Smash damage decreased from 700% to 500%
* Body pressure rate downgraded from 60% to 40%
* Final Charge damage increased to 200% from 90%
* Full Swing damage increased to 120%x2 and 360% (from 110%x2 and 350%)
* Final Toss damage increased to 350% from 110%
* Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
* Combo Penril damage decreased from 800% to 450%
* Rolling Spin damage increased to 280% from 120% now.
* Combo Tempest damage decreased from 1500% to 600%
* Over Swing damage increased to 180%x2 and 250%x2 (from 170%x2 and 240%x2)



That's all the info i got, everyone who can help to complete this info i will appreciate it alien
Thx for the link >>> http://www.basilmarket.com/MapleStory-Guide-KMS-Big-Bang-Revamp-333.html

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Last edited by Kitiara on Sun Sep 26, 2010 4:52 pm; edited 2 times in total
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PostSubject: Re: All BigBang changes (For classes)   Sat Sep 25, 2010 5:54 pm

thanks kiti <3

but really i dont want changes like that...xD
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PostSubject: Re: All BigBang changes (For classes)   Sat Sep 25, 2010 6:14 pm

Im not sure about the other jobs but I think hurricane is actually increasing from 100% damage to 200%.

Those links might also be helpful scratch :

Basilmarket

Gamekiller

Keep up the good work Wink
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PostSubject: Re: All BigBang changes (For classes)   Sun Sep 26, 2010 4:50 pm


Thanks a lot for the info jasmin, i will be updating it with the basil market info I love you

PD: Leave john and be gay with meh plox D: !! What a Face

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PostSubject: Re: All BigBang changes (For classes)   Sun Sep 26, 2010 6:19 pm

Im glad about the way the made shadowers more normal so they actually do damage now, although i kinda liked that it was one of the hardest jobs to train. I felt more reward from it
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PostSubject: Re: All BigBang changes (For classes)   Sun Sep 26, 2010 8:12 pm

It's not mentioned, but I believe they are also deleting the different "motions" of attacking. I.e. you do not slash and stab anymore, it's counted as the same.
This effectively makes axes as good as swords with Brandish to name one consequence.
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PostSubject: Re: All BigBang changes (For classes)   Sun Sep 26, 2010 9:54 pm

They are also fixing boomerang step so that it can be used from platforms.
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PostSubject: Re: All BigBang changes (For classes)   Mon Sep 27, 2010 4:15 pm

While we're at it, they completely changed some other things too.
- The exp curve
- The interface
- Most towns and continents

For the last one, it's very easy to find videos with "tours" on YouTube.
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PostSubject: Re: All BigBang changes (For classes)   Tue Oct 05, 2010 6:33 pm

Nice Guide kiti =D

Realy enjoyed reading this *fapfap*



Last edited by hiddenhøar on Fri Oct 22, 2010 12:58 pm; edited 1 time in total
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PostSubject: Re: All BigBang changes (For classes)   Sat Oct 09, 2010 11:38 am

I guess someone might find this interesting
http://www.mmorpg.com/gamelist.cfm/game/166/feature/4594/MapleStory-The-Big-Bang.html
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PostSubject: Just want to notify   Sat Jan 15, 2011 3:54 pm

The Big bang has lots nerfs and increase in strenght

BUT THIS IS NOT FINAL

Chaos Update will happen around 6 months later

For all HERO classes do not worry WE get our POWERS back!!!!!!!

After chaos update there will be nerfs for other classes and the hero classes will gain new skills as well as change in jobs where skill is avaible and damage etc

Just wanted to point that out

and there is a lot of skill animation being changed and it looks 10x better (had to say that Very Happy )
in both Big bang as well as Chaos

nice Guide! I must say Very Happy
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PostSubject: Re: All BigBang changes (For classes)   Sat Jan 15, 2011 4:08 pm

CambioForma wrote:
The Big bang has lots nerfs and increase in strenght

BUT THIS IS NOT FINAL

Chaos Update will happen around 6 months later

For all HERO classes do not worry WE get our POWERS back!!!!!!!

After chaos update there will be nerfs for other classes and the hero classes will gain new skills as well as change in jobs where skill is avaible and damage etc

Just wanted to point that out

and there is a lot of skill animation being changed and it looks 10x better (had to say that Very Happy )
in both Big bang as well as Chaos

nice Guide! I must say Very Happy

ok but how do you know all this? spadow?

Heroes will be "weak" for 6 months? :S eww
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PostSubject: Re: All BigBang changes (For classes)   Sat Jan 15, 2011 4:13 pm

Well actually no classes gets nerfed, though some are buffed more than others =P And I'm not actually sure if we're going to get all these pbb patches since they're just tweaks to the bb changes to make the game as balanced as possible.
And btw those skill changed listed here aren't 100% accurate so I'll link the hs skilltables.
Adventurers
KoCs
Aran+Evan
And The Resistance
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PostSubject: Re: All BigBang changes (For classes)   Sat Jan 15, 2011 5:32 pm

Recoil wrote:
Well actually no classes gets nerfed, though some are buffed more than others =P And I'm not actually sure if we're going to get all these pbb patches since they're just tweaks to the bb changes to make the game as balanced as possible.
And btw those skill changed listed here aren't 100% accurate so I'll link the hs skilltables.
Adventurers
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And The Resistance

I am pretty sure some classes get nerfed to ofc balance the game as u just said

if i remember correct triple throw is one of many skills which gets a little reduction cant quite rememmber
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PostSubject: Re: All BigBang changes (For classes)   Sat Jan 15, 2011 5:33 pm

HERO wrote:
CambioForma wrote:
The Big bang has lots nerfs and increase in strenght

BUT THIS IS NOT FINAL

Chaos Update will happen around 6 months later

For all HERO classes do not worry WE get our POWERS back!!!!!!!

After chaos update there will be nerfs for other classes and the hero classes will gain new skills as well as change in jobs where skill is avaible and damage etc

Just wanted to point that out

and there is a lot of skill animation being changed and it looks 10x better (had to say that Very Happy )
in both Big bang as well as Chaos

nice Guide! I must say Very Happy

ok but how do you know all this? spadow?

Heroes will be "weak" for 6 months? :S eww

and yes Spadow i read his entire blog 10 times in school since i was really bored o.O i know very sad but w,e Very Happy xD
and btw heroes are relatively strong still
Brandish gets moved to third job in chaos Very Happy (just someting i rememberd top of my head)
should be more
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PostSubject: Re: All BigBang changes (For classes)   Sun Jan 16, 2011 1:10 am

Old guide and incomplete ewwww i will update someday maybe if im not too lazy ewwwww :'[

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PostSubject: Re: All BigBang changes (For classes)   Sun Jan 16, 2011 8:35 am

whaha!
would be nice kiti (lolly Razz)
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PostSubject: Re: All BigBang changes (For classes)   Sun Jan 16, 2011 10:50 am

im afraid i've to say goodbeye to Thingstyle..
or u guys need to help me get +150luk gear bounce
wich is not that hard if we get potentials..
+400/500int is easy to get with potential.

else ill go bandit or Dual blader
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PostSubject: Re: All BigBang changes (For classes)   Sun Jan 16, 2011 11:36 am

thingstyle wrote:
im afraid i've to say goodbeye to Thingstyle..
or u guys need to help me get +150luk gear bounce
wich is not that hard if we get potentials..
+400/500int is easy to get with potential.

else ill go bandit or Dual blader

I saw some low luk mages in GMS and they did perfectly without soooo much luk, so please don´t say goodbye =(( But bishs will sox anyways I think XD
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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 9:53 am

KlapTrap wrote:
thingstyle wrote:
im afraid i've to say goodbeye to Thingstyle..
or u guys need to help me get +150luk gear bounce
wich is not that hard if we get potentials..
+400/500int is easy to get with potential.

else ill go bandit or Dual blader

I saw some low luk mages in GMS and they did perfectly without soooo much luk, so please don´t say goodbye =(( But bishs will sox anyways I think XD

nah.. u guys will still ned HS.. more than before Razz
since all 2x card dissapear so might i need to make a whole new account..
and keep my bish as a Buff mule Basketball
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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 2:59 pm

lol smit

There's not 2x exp cuz u need 2x less for lvl up xDDD

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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 3:13 pm

Kitiara wrote:
lol smit

There's not 2x exp cuz u need 10x less for lvl up xDDD

Get your facts right kiti<3


Last edited by KlapTrap on Mon Jan 17, 2011 5:57 pm; edited 1 time in total
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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 5:55 pm

who the fuck is Lolly? @_@

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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 5:57 pm

Kitiara wrote:
who the fuck is Lolly? @_@

Wtf is wrong with u? O.o

You really should get some rest....

On-Topic: Some1 knows if Sairs beat NL after BB dps wise?
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PostSubject: Re: All BigBang changes (For classes)   Mon Jan 17, 2011 7:24 pm


Although with potential eqs it all comes down to your fundings
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